After 4 indie games released I've learned many things about optimizing my games for mobile. At first I was very inexperience about what I needed to do and to be honest didn't have much exposure to optimization because I had never released that many games before. I now have a process where I ...
Tag archives: unity3d
Unity3d Mobile Optimization Tips
Unity Post Processing effects
Written by
on
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Game Development,
Unity3d.
We all love how better a game could look just by adding unity post processing effects and my game Stickman World took a lot of advantages of using image effects in menu and gameplay scenes including:
- Vignetting
- Fast Bloom
- Noise And Grain
- Grayscale Effect
- And lastly Tilt Shift HDR
So image effects is what ...
Unity3d Creating Stickers for your iOS Unity Game
Written by
on
in
Game Development,
Unity3d.
A week had already passed by from releasing Stickman World to the App Store and I couldn't stop wondering about a conversation I had with a fellow developer about what kind of features specific to the iOS platform could help my game do something more, something that would also attract more attention, or something ...
Bringing back Fifteen 3D one of our first games
Written by
on
in
Unity3d.
We're now bringing back an old game the studio created a long time ago and hoping to have a completely fresh and new design but leaving the old game logic since the game mechanics are not going to be changing other than we will be adding new functionality.
The goal and hopes are to ...
Unity3d iOS Testing with TestFlight
Written by
on
in
Game Development,
Unity3d,
Testing.
I can’t hesitate the importance of testing your games because I have experienced the painful feeling on getting rejected by Apple after waiting few days until reviewers get to check my game.
You want your players to have a great experience and even if you are certain to have tested everything in Unity it ...
Unity3d source control and Unity3d GIT integration
Written by
on
in
Unity3d.
Back when I started working as a programmer source control systems didn’t really make much sense as it obviously does now, I was working as a Software Engineer at a local company with a team of 4 and I was the only engineer in the team who was handling source code.
Few months after ...
Unity3d Upgrading Unity editor and project regularly
Written by
on
in
Unity3d.
I've been using Unity3d for about 5 years already and as you may know builds weren't as stable back then but this is very common with early software releases.
I remember having to redo so much work just because I had to upgrade to the latest and greatest version of Unity3d, well I ...
Why is Serialization in Unity3d so important and what can I really do with it?
Written by
on
in
Unity3d.
As Unity describes serialization is basically happening everywhere in the game engine. When you save a scene in your game for instance Scene_1.unity - this file is a serialized representation of your scene and what Unity really does when you double click on your “.unity” file is then deserialize the file into an object representation ...
Unity3d Analytics - What it really takes to get analytics setup
Written by
on
in
Unity3d.
Is funny fact but I really didn’t considered using in game analytics one week prior to releasing Stickman World to the App Store, and honestly I had thoughts during my initial development phases but what crossed my mind was that it was just going to just add development time and it was never a ...
How to Deliver your Unity3d Game to the Apple Mac Store
Written by
on
in
Unity3d.
About one week ago I decided to change my release plans, I previously wanted to release my game to iOS only and then out of the nowhere MAC came to mind which I never thought to be a problem as I have been playing Stickman World on my MAC / PC and it was fully supported ...