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Why is Serialization in Unity3d so important and what can I really do with it?

Why is Serialization in Unity3d so important and what can I really do with it?

As Unity describes serialization is basically happening everywhere in the game engine. When you save a scene in your game for instance Scene_1.unity - this file is a serialized representation of your scene and what Unity really does when you double click on your “.unity” file is then deserialize the file into an object representation ...

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