After 4 indie games released I've learned many things about optimizing my games for mobile. At first I was very inexperience about what I needed to do and to be honest didn't have much exposure to optimization because I had never released that many games before. I now have a process where I ...
Category archives: Testing
All about testing frameworks and tools to simplify or automate this process.
Unity3d Mobile Optimization Tips
Starting a new indie game right after launching a game
Written by
on
in
Game Development,
Unity3d,
Marketing,
Testing.
Honestly I don't know how it happened but about 1 month ago I launched Cubiques (my second indie game) and right after I started exploring on ideas for my next indie game.
I remembered being in Minneapolis visiting for a Xamarin training with a daily training routine that started from 8 AM and ...
Unity3d iOS Testing with TestFlight
Written by
on
in
Game Development,
Unity3d,
Testing.
I can’t hesitate the importance of testing your games because I have experienced the painful feeling on getting rejected by Apple after waiting few days until reviewers get to check my game.
You want your players to have a great experience and even if you are certain to have tested everything in Unity it ...