A week had already passed by from releasing Stickman World to the App Store and I couldn't stop wondering about a conversation I had with a fellow developer about what kind of features specific to the iOS platform could help my game do something more, something that would also attract more attention, or something ...
Category archives: Game Development
General blog entries related to game development.
Unity3d Creating Stickers for your iOS Unity Game
Never resting and overthinking about our own games for game developers
Written by
on
in
Game Development,
Motivation,
Project Management.
As many of you know game developers at least in the indie scheme of things are constantly thinking about their own game projects, we wake up thinking about what could we do to make our games better, what kind of things we could add, how could we fix those bugs, how could we bring joy ...
Unity3d iOS Testing with TestFlight
Written by
on
in
Game Development,
Unity3d,
Testing.
I can’t hesitate the importance of testing your games because I have experienced the painful feeling on getting rejected by Apple after waiting few days until reviewers get to check my game.
You want your players to have a great experience and even if you are certain to have tested everything in Unity it ...
Transitioning from a "dreamer" to a "doer" mentality
Written by
on
in
Game Development,
Motivation,
Project Management.
Ever since started working side projects around 5 years ago I was a dreamer, and don’t get me wrong I want to be a huge dreamer and feel like I have many dreams in life, but there is a huge difference about some of us who always wake up everyday thinking about who we ...
Spreading the word about your indie game and working smart
Written by
on
in
Game Development,
Project Management.
It was around 3 years ago when I started working on Stickman World, when I first started there were so many things I had to do that in many instances were overwhelming, for instance, I began coding like a monkey non-stop and I loved it but when it was about marketing I was honestly clueless ...
Stickman World - Now Available after 3 fun years
Written by
on
in
Game Development,
Unity3d.
Stickman World is a minimalistic and beautiful game which takes place in an underground environment after the hero "Stickman" is surprised to awaken in an unknown territory.
The game includes the following features:
- Handcrafted sprites and minimalistic environments.
- Difficult puzzles that challenge the player ability during gameplay
- Unique teleporting mechanic allowing ...
Level Design - Our Experience
Written by
on
in
Game Development.
Level design is one of the most challenging aspect of game development; many could say this is one of the components of game development where there isn’t really a right and wrong way to approach it.
What I’ve learned by going through the process is that there are certain fundamentals to adhere to ...
Optimizing Frame Rate - Saving Screenshot
Written by
on
in
Game Development,
Unity3d.
Today I had an interesting issue while serializing data.
This issue came about while working on SuperStickGame saving functionality. I couldn't find out why when the hero crossed a trigger collider which then execute a call to serialize my level and save it out to a file caused incredible spikes in FPS during the ...
Sarcastic simplicities of game development
Written by
on
in
Game Development,
Unity3d.
It was about a year ago when I started working on a prototype for what's now called #StickmanWorld, honestly all I wanted was a small and simple game with a stickman as a hero, well there is no such thing as simple in the game development vocabulary and I wish I knew that but ...