Unity3d ARKit Face Tracking while adding configurable actions when detecting specific blend shapes or when detecting an expression as a whole. Specific blend shape detection occurs when we add one area of the face to be detected with lower and upper bounds, if the detection is within the bounds an action is executed given the method name and delay specified in the action configuration.
Category archives: CSharp
All about the C# programming language.
Unity3d ARKit Face Tracking while generating a 3D mesh which maps the geometry of the face. Geometry data is sent back from ARKit and then map in Unity3d by mapping its vertices, UVs, and triangles. Check this video as I show you a live demo on how the 3D Mesh looks like when running this app from an iPhone Xs.
Unity3d ARKit Face Tracking while placing face objects, is a video where I provide a step by step process of adding a left eye, right eye, and head prefabs which are then placed on the face based on the ARKit anchor data sent to Unity3d.