Author archives: Dilmer Valecillos

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A dad, a husband, a day job, a mortgage, but a crazy obsession for game development.

A dad, a husband, a day job, a mortgage, but a crazy obsession for game development.

I wanted to share my experience since I am a dad of two boys, have a wife, a dog, a mortgage, a day job, and also a dream to make games full time in my own studio.

 

I know there are many of you like me, who wake up each day just dreaming about ...

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My Journey while working as a solo gamedev

My Journey while working as a solo gamedev

Tonight has been one of those nights where I am just thinking so much about where my journey in this industry is going, I've worked in games that took too long and in other games where they were so successful but only took few months.

 

As I think about everything and get myself ...

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Be a perfectionist but a smart creator

Be a perfectionist but a smart creator

I think we all want to show the best of us, the best of our work, the best of our own skill sets, the best of who we are which is great, I love seen what other people create and a lot of people in the industry really do amazing work and many times is ...

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New platforms and also lessons learned about prototyping

New platforms and also lessons learned about prototyping

Hi All how are you!

I haven't written here in a while and I figured I share what I've been doing in the last few months in a few paragraphs and hopefully I can convey and give you some useful information.

 

So as you know I have been releasing games in many ...

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A new indie casual game made by a solo developer

A new indie casual game made by a solo developer

Hi All how are you!

 

Today, I am pleased to announce that Fuse Balls my new casual game is now available for iOS Universal (iPhones and iPads)

 

App Store Download

 

I also wanted to mentioned that it was so interesting how this game was born, I was sitting in front of my ...

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Bringing my iOS games into Steam

Bringing my iOS games into Steam

Hi all how are you!

 

So I've been working in Steam lately by bringing my games from iOS into that platform and this last weekend I brought in "Cubiques" which is now fully shipped and also released few patches over the weekend.

 

Today, I have been debating on either starting a new ...

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What happened today after releasing in Steam.

What happened today after releasing in Steam.

Hi all good evening from Salt Lake City !

 

Today I launched Cubiques in Steam and it was the first time I had released to Steam. The entire day was full of awesome feedback good and bad but in the end it was all a great learning experience.

 

I had also the opportunity to ...

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My first impressions about the steam platform as an indie developer (Part 1)

My first impressions about the steam platform as an indie developer (Part 1)

I find it very interesting how afraid one can be about getting into a new platform, and trust me I am one of those developers.

 

I started working on iOS many years ago and when I first started to deal with iTunesConnect (for Apple) and Google Play (For Android). All I remember wanting to ...

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A how to for completing an indie game

A how to for completing an indie game

I've been giving this article a lot of thought, and honestly I have been thinking about it for the last couple of days. Also before writing it, I really wanted to think about it, and identify what were few helpful things I learned through previous games that allowed me to complete each project.

  ...

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Unity3d Mobile Optimization Tips

Unity3d Mobile Optimization Tips

After 4 indie games released I've learned many things about optimizing my games for mobile. At first I was very inexperience about what I needed to do and to be honest didn't have much exposure to optimization because I had never released that many games before. I now have a process where I ...

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