Archives March 28, 2017

Level Design - Our Experience

Level Design - Our Experience

Level design is one of the most challenging aspect of game development; many could say this is one of the components of game development where there isn’t really a right and wrong way to approach it.

What I’ve learned by going through the process is that there are certain fundamentals to adhere to ...

Continue reading

Optimizing Frame Rate - Saving Screenshot

Optimizing Frame Rate - Saving Screenshot

Today I had an interesting issue while serializing data.

This issue came about while working on SuperStickGame saving functionality. I couldn't find out why when the hero crossed a trigger collider which then execute a call to serialize my level and save it out to a file caused incredible spikes in FPS during the ...

Continue reading

Previous day

March 24, 2017

Next day

March 29, 2017

Archives