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A new indie casual game made by a solo developer

A new indie casual game made by a solo developer

Hi All how are you!

 

Today, I am pleased to announce that Fuse Balls my new casual game is now available for iOS Universal (iPhones and iPads)

 

App Store Download

 

I also wanted to mentioned that it was so interesting how this game was born, I was sitting in front of my ...

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Bringing my iOS games into Steam

Bringing my iOS games into Steam

Hi all how are you!

 

So I've been working in Steam lately by bringing my games from iOS into that platform and this last weekend I brought in "Cubiques" which is now fully shipped and also released few patches over the weekend.

 

Today, I have been debating on either starting a new ...

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What happened today after releasing in Steam.

What happened today after releasing in Steam.

Hi all good evening from Salt Lake City !

 

Today I launched Cubiques in Steam and it was the first time I had released to Steam. The entire day was full of awesome feedback good and bad but in the end it was all a great learning experience.

 

I had also the opportunity to ...

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My new indie game adventure !

My new indie game adventure !

What an adventure !

 

I went to a conference about 2 months ago and each afternoon after the conference was done, I would go to the hotel and do what I love most which is game development. That first day I was playing around with Unity3d post processing effects and decided to brainstorm few new ...

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Exploring other areas to help me build my indie game startup

Exploring other areas to help me build my indie game startup

I'm about to release a new game with exactly 6 days before I do so and to change things up a bit, I decided to do something different and attended a conference where people like Tony Robbins and Gary Vaynerchuk spoke. I was a bit oppose to going to conferences where many speakers just ...

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Learning and using new features for new game.

Learning and using new features for new game.

Many of you know I will be launching a new indie game September 28th, 2017. The game will ship to on iOS, tvOS, MAC, and Android and honestly it has way more features than I ever anticipated.

 

Is interesting how quickly I was able to get it done, I am not a magician but ...

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How Mobile Gaming Has Changed the Landscape of Indie Games

How Mobile Gaming Has Changed the Landscape of Indie Games

Even with the mobile app world booming, many experts agree that there’s still more to come. Smashing Magazine suggests that this particular market is “growing faster than a beanstalk,” and a good portion of it is comprised of games.

 

The wide and diverse audience of mobile games continues to provide indie game developers ...

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Cubiques 2 - A sequel from my second indie game completed in 35 days.

Cubiques 2 - A sequel from my second indie game completed in 35 days.

Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.

 

I just wanted to take ...

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Starting a new indie game right after launching a game

Starting a new indie game right after launching a game

Honestly I don't know how it happened but about 1 month ago I launched Cubiques (my second indie game) and right after I started exploring on ideas for my next indie game.

 

I remembered being in Minneapolis visiting for a Xamarin training with a daily training routine that started from 8 AM and ...

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Working as a .NET developer and also indie game developer on the side.

Working as a .NET developer and also indie game developer on the side.

I couldn't resist to post about how much I have leverage all my knowledge as a full stack developer, in particular with .NET technologies has given me.

When I started working in Unity 5 years ago, I had junior experience as a c# developer. Back then I didn't know as much as I ...

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