Category archives: Cubiques

All about Cubiques game development cycle.

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Bringing my iOS games into Steam

Bringing my iOS games into Steam

Hi all how are you!

 

So I've been working in Steam lately by bringing my games from iOS into that platform and this last weekend I brought in "Cubiques" which is now fully shipped and also released few patches over the weekend.

 

Today, I have been debating on either starting a new ...

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My first impressions about the steam platform as an indie developer (Part 1)

My first impressions about the steam platform as an indie developer (Part 1)

I find it very interesting how afraid one can be about getting into a new platform, and trust me I am one of those developers.

 

I started working on iOS many years ago and when I first started to deal with iTunesConnect (for Apple) and Google Play (For Android). All I remember wanting to ...

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Unity3d Mobile Optimization Tips

Unity3d Mobile Optimization Tips

After 4 indie games released I've learned many things about optimizing my games for mobile. At first I was very inexperience about what I needed to do and to be honest didn't have much exposure to optimization because I had never released that many games before. I now have a process where I ...

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Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Cubiques 2 - It wasn't easy but my game is about to release to Apple.

Hi everyone this is a short article but is how I currently feel right now...

 

For those who don't know me I'm "Dilmer Valecillos" and I love to make minimalistic games on the side which means I have a day job and I do all of these work on weekends or when ...

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My new indie game adventure !

My new indie game adventure !

What an adventure !

 

I went to a conference about 2 months ago and each afternoon after the conference was done, I would go to the hotel and do what I love most which is game development. That first day I was playing around with Unity3d post processing effects and decided to brainstorm few new ...

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Cubiques 2 - A sequel from my second indie game completed in 35 days.

Cubiques 2 - A sequel from my second indie game completed in 35 days.

Some of you may know me already from releasing games such as Stickman World which took 3 years, Cubiques which took 62 days, and my recent game Cubiques 2 which took 35 days and it is a sequel from my first Cubiques game now set to release next month.

 

I just wanted to take ...

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Starting a new indie game right after launching a game

Starting a new indie game right after launching a game

Honestly I don't know how it happened but about 1 month ago I launched Cubiques (my second indie game) and right after I started exploring on ideas for my next indie game.

 

I remembered being in Minneapolis visiting for a Xamarin training with a daily training routine that started from 8 AM and ...

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Cubiques - Brief story behind what it took to complete my second indie game.

Cubiques - Brief story behind what it took to complete my second indie game.

First let me take a breath and say what a journey indie game development is...

If you know me already hi :) and thank you for coming back, if not, let me introduce myself...

My name is Dilmer Valecillos and my role can vary from time to time. Sometimes I see myself as a coder, a ...

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