Archives March 2019

Magic Leap Creators - Building Unity3d project with zero iteration and creating virtual rooms

Magic Leap Creators - Building Unity3d project with zero iteration and creating virtual rooms

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Magic Leap SDK with Unity3d walkthrough where I go through the process of installing the Unity editor with Magic Leap platform, create a virtual room, configure certificates in Unity3d, and lastly building a "Hello Cube" example project where we run it from a virtual room created in this video.

Unity3d VFX Graph Exposed Parameters and Game Object Bindings

Unity3d VFX Graph Exposed Parameters and Game Object Bindings

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Unity3d VFX Graph tutorial demonstrates how add parameters in the Visual Effects node editor, how to expose parameters, how to constraint parameters, and lastly how we can bind parameters that are exposed with transforms and positions of external game objects.

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Magic Leap Creators - Generating a certificate pre-deployment of your Magic Leap application or game

Magic Leap Creators - Generating a certificate pre-deployment of your Magic Leap application or game

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Magic Leap requires a certificate before we can upload applications or games into our devices. In this video I walk you through the process of generating a certificate, download the certificate / private key, and creating a folder to host all the .cert and .privkey files required before we push Unity3d or Unreal experiences to the device.

Magic Leap SDK - Enable Creators Mode and Pulling media files with MLDB tool

Magic Leap SDK - Enable Creators Mode and Pulling media files with MLDB tool

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The Magic Leap SDK or also called Lumin SDK provides you with many tools needed during development of experiences. In this video I focus on showing you how to record a video on your Magic Leap, how install the Magic Leap package manager in your computer, how to set environment variables, and lastly how to pull the media files created in the Magic Leap from your computer.

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Unity3d ARKit Face Tracking and adding configurable actions post to detecting expressions

Unity3d ARKit Face Tracking and adding configurable actions post to detecting expressions

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Unity3d ARKit Face Tracking while adding configurable actions when detecting specific blend shapes or when detecting an expression as a whole. Specific blend shape detection occurs when we add one area of the face to be detected with lower and upper bounds, if the detection is within the bounds an action is executed given the method name and delay specified in the action configuration.

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Unity3d ARKit Face Tracking and generating a 3D to map to face geometry

Unity3d ARKit Face Tracking and generating a 3D to map to face geometry

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Unity3d ARKit Face Tracking while generating a 3D mesh which maps the geometry of the face. Geometry data is sent back from ARKit and then map in Unity3d by mapping its vertices, UVs, and triangles. Check this video as I show you a live demo on how the 3D Mesh looks like when running this app from an iPhone Xs.

Unity3d ARKit Face Tracking and placing face game objects with anchor data

Unity3d ARKit Face Tracking and placing face game objects with anchor data

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Unity3d ARKit Face Tracking while placing face objects, is a video where I provide a step by step process of adding a left eye, right eye, and head prefabs which are then placed on the face based on the ARKit anchor data sent to Unity3d.

Unity3d ARKit Face Tracking with fully configurable face expressions with scriptable objects

Unity3d ARKit Face Tracking with fully configurable face expressions with scriptable objects

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Unity3d ARKit Face Tracking is a video where I provide a step by step process of creating a fully functional application that allows you to configure which areas of the human face to track.

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