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Unity3d VFX Graph tutorial which demonstrates the previous space scene, also a new fire scene, and the basic VFX scene created in the first video of these series.
Unity3d VFX Graph tutorial which demonstrates the previous space scene, also a new fire scene, and the basic VFX scene created in the first video of these series.
Unity3d VFX Graph tutorial which demonstrates how to create an amazing looking comet and stars scene by just making few modifications to the VFX Graph effect created in the previous video.
The Oculus Start Program provides amazing benefits to indie game developers to get into Virtual Reality with 0 cost of entrance. In this video I will explain what the requirements are and how I got approved into the program.
Unity3D post processing effects can drastically take a plain looking game from been plain to have a much polished look.
Unity3D post processing effects can drastically take a plain looking game from been plain to have a much polished look.
In this video I show you how to setup the Unity3d Visual Effect Graph and what dependencies are required.
In this video I show you how to use the VSCode Unity Debugger including how to set code breakpoints? how to use the watch expressions? and how to use the debugger console?
I am currently working on an indie game called “Demolition Co” which I am developing in Unity3d and will be releasing to Oculus and Magic Leap this 2019.
In the previous video, I walked you through creating a “Cannon” in MayaLT and then importing the MayaLT exported FBX model into Unity3d.
Working with MayaLT and Unity3d while I create a new “Cannon” game mechanic where I demonstrate how to apply Stingray PBS materials in MayaLT and how do those materials export to Unity3d.