New platforms and also lessons learned about prototyping

New platforms and also lessons learned about prototyping

Hi All how are you!

I haven't written here in a while and I figured I share what I've been doing in the last few months in a few paragraphs and hopefully I can convey and give you some useful information.

 

So as you know I have been releasing games in many platforms, including Steam and also PlayOnJump which I released Cubiques 1-2 and in the next few days Fuse Balls, PlayOnJump is a Netflix like platform for games and the guys in that company are awesome, they will help you out as an indie and do whatever it takes to make sure you ship on time and also get all the help you need to port your game.

 

As far as Steam, yes I've done very well and probably not millions like many of you may have been thinking, but I've sold enough copies to help me with car payments and a fun trip to New York with my entire family :) so that probably can tell you how it did, anyhow, the port for Steam was challenging in the beginning, I've been also working on documenting the process really well and also on few automation processes to help me for the future which is why you may have seen few tweets about continuous deployment. To give you a small take on continuous deployment, I'm focusing on automating the entire build pipeline and avoid manual builds as much as I can, for now is fine since I am a one dev team, but I want my studio to grow and with grow comes a lot of responsibility and processes need to be in place in order to move quick and effective as a team.

 

As far as new games, I've been experimenting a lot with new techniques, I want to be able to iterate much faster, and also try new things such as paper prototyping and digital prototyping techniques. I am learning that with keeping a notebook with me at all times and drawing ideas, trying them, and pretending that I am playing can be so valuable, also I've seen progress on how long it takes me to create a game, once I have something to guide me such as in a notebook, I can easily code smart, code with a plan, and not just code for the sake of coding.

 

Here're few videos I found very useful through my recent learnings on prototyping.

 

I hope this helps you and if you ever have any questions about anything please let me know, I am always available and talking about development of games is my passion so don't ever doubt about contacting me :)

 

Thank you for your time and don't forget to subscribe to my newsletter, also be sure to find me in twitter at @dilmerv and stop by and say hi as I love to chat with everyone.

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