Archives March 31, 2017

Spreading the word about your indie game and working smart

Spreading the word about your indie game and working smart

It was around 3 years ago when I started working on Stickman World, when I first started there were so many things I had to do that in many instances were overwhelming, for instance, I began coding like a monkey non-stop and I loved it but when it was about marketing I was honestly clueless ...

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