Archives March 24, 2017

Sarcastic simplicities of game development

Sarcastic simplicities of game development

It was about a year ago when I started working on a prototype for what's now called #StickmanWorld, honestly all I wanted was a small and simple game with a stickman as a hero, well there is no such thing as simple in the game development vocabulary and I wish I knew that but ...

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March 28, 2017

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